Interactive Digital Art – ‘rotary tumble’


April 17, 2015

Created by Muharrem Yildirim and David Tinapple, 2012 @ ASU school of Arts, Media +Engineering. http://ame.asu.edu/

This interactive art piece involves video projected onto a freely spinning wheel which the users can touch and rotate by hand. We wanted to create a physically tangible, interactive, digital object. We focused our attention on the physical act of spinning or tumbling an object. We wondered what would be the implications of the computer knowing the exact rotation, position and velocity of a spinning object. If the computer is aware of the position and motion of its projection screen/object in real-time, then the object can be accurately projection mapped onto as it spins. We set out to create a DIY optical rotary encoder (seen in the video). This optical encoder is comprised of a pattern of black and white strips printed radially which carry a digital encoding of the rotation angle. We used an 8 bit pattern, which allows for a resolution of 256 points per revolution of the wheel. This optical pattern is read using a standard webcam and interpreted using custom software. This allows us to read the position of the wheel using no moving parts. In creating the wheel itself, we use a special bearing mechanism that moves with very little friction, allowing the wheel to spin freely and very smoothly for long periods of time. Finally we project onto the wheel a physical simulation of simple objects “tumbling” inside the wheel. When an object collides with another object, we trigger the synthesized sound of this collision. The resulting system is quite simple at first glance. But upon interacting with it, and spinning the wheel, it comes to life. The physics feel right, and match the motion of the wheel. Gravity seems natural and honest. And the sounds seem to give the basic shapes a sense of solidity and resonance. The piece tends to attract people to it and can become hypnotic.

Category: Digital Art